◆ UPDATED SPELLS LIST ◆
Here you will find a list of spells (from the HP and HO universe combined together) broken down by year.
If you transfer to Hogwarts or participate in the Foreign Exchange to go to Hogwarts, you should follow this spell list.
RULES OF THE SPELLS LIST
1. If a spell is not on this list, and you weren’t taught it in a class, do not use that spell. If there are spells from the books, games, or Pottermore that you would like to see added, please contact Prof. Alaina Apking.
2. For the spells in your current year, you must be taught how to do those spells in classes. If the class hasn’t covered that spell yet, you may not use it.
3. Higher years can still do spells from lower years even if they were never taught those spells in classes.
4. You may only use a spell higher than your year if you are asked to use/learn it in a class or an RP Challenge, or if used during a dueling match; both situations must be under the supervision of a professor.
5. First-years are not allowed to use magic outside of classes except in the following cases: class demonstration or assignment, plot purposes, RP Challenges, or any case in which a professor has approved it prior to its use.
♠♠ - Spells from the HP movies and games
♣♣ - Canon spells of Hogwarts Online. Also denotes incantations created for ones not given in the series.
♦♦ - Spells that can only be used in class (for students) unless otherwise stated
♥♥ - Canon prank spells of Hogwarts Online that can last for a maximum of 20 minutes
* - These spells should only be performed if the appropriate class quill has been earned. If you are concerned about which quill you need, speak with the Head Professor of Charms.
Charms and Spells:
Aguamenti (The Water-Making Spell)
Color: Icy blue
Effect: Conjures a fountain or jet of clear water from the caster's wand.
Alohomora (The Unlocking Charm)
Color: Invisible, blue, or yellow
Effect: Unlocks most locked objects.
Notes: Some things can be locked more permanently, making this spell useless on them.
Counterspell: see Anti-Unlocking Spell
Capillis (The Hair-Thickening Charm) ♣♣
Effect: Thickens the targets' hair.
Pronunciation: kah-LOOR-ees ahl-TURN-oh
Effect: Changes an object's color to a single permanent color.
Embros Spinthirakia ♣♣
Pronunciation: EHM-bros spin-theer-AHK-yah
Effect: Produces harmless firework-like sparks from your wand.
Notes: The fireworks do not shoot up into the air.
Effect: Removes an object (often a wand) from the recipient's hand.
Effect: Fastens someone's shoelaces together.
Effect: Make something change color temporarily.
Effect: Make yourself change color temporarily.
Finite (The General Counterspell)
Effect: Stops any current spells.
Notes: Cannot be used to stop “Stupefy” (see Renervate).
Effect: Used to clean a pet, not causing the pet discomfort or harm.
Lumos (The Wand-Lighting Charm)
Effect: Causes a small beam of white light to shine from the end of your wand.
Incendio (The Fire-Making Spell)
Effect: Starts a fire.
Note: According to Pottermore, one can use Incendio to create pretty blue flames, which can even be kept in a jar.
Spongify (The Softening Charm)
Effect: Makes an object softer, giving it a spongy texture.
Nox (The Wand-Extinguishing Charm)
Effect: Extinguishes the light caused by Lumos
Notes: Counter to Lumos.
Virga Epistula ♣♣
Pronunciation: VER-guh ee-PIST-yew-lah
Effect: Shoots ribbons out of a wand that form letters, numbers, and words.
Wingardium Leviosa (The Levitation Charm)
Pronunciation: win-GAHR-dee-um leh-vee-OH-sah
Effect: Makes an object fly with little control from the caster.
Jinxes and Curses:
Petrificus Totalus (Full Body-Bind Curse or Body-Freezing Spell)
Pronunciation: peh-TRIH-fih-kuss toh-TAL-uss
Effect: Paralyzes the opponent.
Charms and Spells:
Alterno (The Bed-Making Charm) ♣♣*
Effect: Makes a bed.
Aqua Eructo ♠♠
Pronunciation: AH-quah er-UK-toe
Color: Ice blue
Effect: Creates a jet of icy clear water, which the caster can control.
Aqua Feruentem (The Boiling Water Charm) ♣♣*
Pronunciation: AH-quah fer-oo-EN-tem
Effect: Heats water up to boiling point (100 C).
Amini Bourboulithres ♣♣
Pronunciation: ah-MEEN-ee boor-boo-LE-thres
Effect: Creates a screen of soap bubbles when making an escape.
Arania Exumai ♦♦
Pronunciation: ah-RAHN-ee-uh EGGS-oo-may
Effect: Used to at least blast back Acromantulas or other large spiders.
Effect: Dries up water.
Effect: Pours non-bursting golden bubbles out of the wand.
Conseco (The Dicing Charm) ♣♣*
Effect: Dices vegetables and fruits.
Convertendo (The Bookshelf Rearranging Charm) ♣♣*
Effect: Used to sort books, parchments, quills and the like alphabetically, according to type, etc.
Desino (The Stopping Charm) ♣♣*
Effect: Used to stop completely any movement from charmed objects for cleaning or doing household chores.
Diffindo (The Severing Charm)
Effect: It is used to rip, divide, and separate objects into parts. It can cut human flesh if used inappropriately, and can therefore cause death.
Effect: Opens the hump of the one-eyed witch.
Ela Bourboulithres ♣♣
Pronunciation: ELL-uh boor-boo-LE-thres
Effect: Produce harmless soap bubbles from your wand.
Ejicio (The Garbage Disposal Charm) ♣♣*
Effect: Chops garbage up.
Escolo (The Shoe-Cleaning Charm) ♣♣*
Effect: Polishes shoes.
Ferrum Veste (The Clothes-Ironing Charm) ♣♣*
Pronunciation: FAIR-uhm VES-tee
Effect: Irons clothes.
Finite Incantatem (General Counterspell)
Pronunciation: fih-NEE-tay in-kan-TAH-tum
Effect: Stops multiple spell effects.
Fluo (The Liquid-Pouring Charm) ♣♣*
Effect: Makes liquid pour.
Fusilis (The Cushioning Charm) ♣♣
Pronunciation: FEW-sil-iss or few-SIL-iss
Effect: Cushions the seat of a broomstick, giving the rider more comfort.
Immobulus (The Freezing Charm)
Effect: Freezes objects.
Effect: Makes an object repel water.
Induviae (The Sorting/Folding Clothes Charm) ♣♣*
Effect: Sorts and folds clothes.
Infirmo (The Vortex/Shake Charm) ♣♣*
Effect: Used in cooking to shake/mix ingredients together.
Laboro (The Toilet-Cleaning Charm) ♣♣*
Effect: Cleans toilets.
Lava Fenestras (The Window-Washing Charm)
Pronunciation: LA-va fen-ES-tras
Effect: Washes windows.
Lava Vestimenta (The Laundry Charm) ♣♣*
Pronunciation: LAH-vuh ves-tih-MEN-tuh
Effect: Launders/washes clothes.
Pronunciation: lih-VIG-niss or lih-VIN-yiss
Effect: Creates a bluebell flame which can be directed to a specific place. It can also be saved in jars and, unlike regular fire, it only heats from the top of the flames, making the jar possible to carry.
Effect: Moves an object.
Pronunciation: loh-coh-MOH-tohr WIB-blee
Effect: Causes the opponent's legs to collapse.
Lubricus (The Food-Cutting Charm) ♣♣*
Effect: Used to cut pieces of materials in a proportionate and precise manner.
Pronunciation: LOO-mos MAK-sih-muh
Effect: Produces a blinding flash of white light from the tip of the wand.
Mendus (The Dusting Charm) ♣♣*
Effect: Dusts objects.
Mensa (The Table-Setting Charm) ♣♣*
Effect: Sets a table.
Effect: Allows the caster to move trees with the wand.
Effect: Moves unconscious bodies.
Effect: Cool yourself down if you're in a hot place.
Effect: Warm yourself up if you're in a cold place.
Effect: Packs a trunk or any luggage; makes items assemble themselves into a trunk.
Effect: Make musical instruments play themselves (no guarantee that it will be either pleasant or in tune).
Pronunciation: po-LAH hro-MAH
Effect: Make a group of things multicolored.
Color: Bright, transparent blue
Effect: Creates a magical barrier that will deflect hexes thrown at the caster.
Rennervate (The Reviving Spell)
Effect: Awakens a victim.
Note: Counters Stupefy.
Reparo (The Mending Charm)
Effect: Undoes damage to an object.
Rictusempra (Tickling Charm)
Effect: Tickles opponent.
Roto (The Food-Flipping Charm) ♣♣*
Effect: In cooking, this spell flips foods like pancakes or steak so that they can be cooked on the other side.
Serpensortia (Snake Summons Spell)
Effect: Produces a snake.
Stupefy (Stunning Spell)
Effect: Knocks out opponent.
Tersus (The Dishwashing Charm) ♣♣*
Effect: Wahses dishes.
Vacuum Lautus (The Vacuuming Charm)
Pronunciation: vac-UUM LOW-u-tus
Wand movement: a forward and backward motion, as though using a vacuum cleaner
Effect: Turns your wand into a vacuum, getting rid of dust and debris from carpets
Verrimus (The Sweeping Charm) ♣♣*
Effect: Sweeps debris away.
Vorto Vellum (The Curtain-Changing Charm) ♣♣*
Pronunciation: VOHR-toh VELL-uhm
Effect: Changes curtains according to color or type.
Jinxes, Hexes, and Curses:
Effect: Causes the ears of the victim to wiggle and twitch uncontrollably.
Effect: Makes victim to start singing uncontrollably (in tune or not). Speech cannot be controlled.
Cornum Sero ♥♥
Pronunciation: COHR-num SAIR-oh
Effect: Causes the victim to sprout antlers.
Locomotor Mortis (Leg-Locker Curse)
Pronunciation: loh-coh-MOH-tohr MOHR-tiss
Effect: Locks together the legs of the victim, making the victim unable to walk.
Effect: Make someone's hair suddenly grow.
Effect: Make someone "meow" like a cat every time they speak.
Revetai Bourboulithres ♥♥
Pronunciation: REH-veh-teh boor-boo-LEE-thress
Effect: Make someone belch harmless bubbles.
Tarantallegra (Dancing Feet Spell)
Effect: Forces the victim to start dancing uncontrollably.
Titillando (Tickling Hex)
Effect: Tickles the opponent, making it difficult for them to stop laughing and twitching.
Vomitus Earum (The Slug-Vomiting Jinx) ♥♥
Pronunciation: voh-MEE-tiss AIR-uhm
Effect: Causes the victim to belch up slugs.
Effect: Gives someone a major attack of the giggles.
Charms and Spells:
Effect: Summons an object.
Notes: After saying accio, you must name the object you wish to summon.
Alarte Ascendare ♠♠
Pronunciation: A-lar-tay a-SEN-day-ray
Effect: Shoots an object or creature into the air.
Effect: Makes an object fly, but with little wings of its own.
Aparecium (Revealing Charm)
Effect: Reveals invisible ink.
Aresto Momentum ♠♠
Pronunciation: ar-RES-toe mom-MEN-tum
Effect: Used to slow down an object or being that is moving.
Cistem Aperio ♠♠
Pronunciation: SIS-tem ah-PEAR-ee-oh
Effect: Makes things open if they are already unlocked.
Embros Omihli ♣♣
Pronunciation: EHM-bros oh-ME-lee
Effect: Create a smokescreen from your wand to make a good escape.
Note: This is a defensive spell that creates a cloud of smoke to obscure your opponent’s vision. An alternative incantation for this spell is “Fumos,” which comes from the video games.
Engorgio (Engorgement Charm)
Color: Icy blue
Effect: Enlarges and item, keeping its original dimensions.
Effect: Heals minor physical injuries that have been inflicted on the target.
Evanesco (Vanishing Spell)
Effect: Makes something disappear completely.
Effect: Creates bandages.
Felix Fortuno (The Cheering Charm) ♣♣
Pronunciation: FE-lix for-TUNE-oh
Effect: Causes the person whom the spell was cast upon to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.
Effect: Sends thick ropes out of thin air that wrap around whatever they hit.
Effect: Creates an invisible cushioned area.
Lumos Solem ♠♠
Pronunciation: LOO-mos SO-lem
Color: Very bright white
Effect: Creates a very powerful ray of light.
Counterspell: see Knox
Effect: Fills the targets ears with a distracting buzz so that conversations can be held without being overheard.
Effect: Conjures a bunch of flowers.
Penna Grava ♣♣
Pronunciation: PEN-na GRA-va
Effect: Makes something lightweight.
Periculum (Red Sparks) ♠♠
Effect: Causes a red flare to shoot in the air from the users wand.
Pigmen Vibro ♣♣
Pronunciation: PIG-men VI-bro
Effect: Makes paint flash different colors.
Pronunciation: point me
Effect: Wand acts like a compass.
Quietus (Quietening Charm)
Effect: Counter spell for Sonorus.
Counterspell: see Sonorus
Reducio (Shrinking Charm)
Effect: Returns items to original size.
Counterspell: see Engorgio
Effect: Causes an object or spell to backfire to the opponent.
Effect: Use this spell and laugh to defeat a boggart
Notes: When saying this incantation, imagine your fear doing something funny. Your boggart will then do the act.
Scourgify (Scouring Charm)
Effect: Cleans things.
Silencio (Silencing Charm)
Effect: Magically silences the target of the spell.
Effect: Destroys ectoplasm which is the remains of ghosts.
Sonorus (Amplifying Charm)
Effect: Amplifies voice.
Counterspell: see Quietus
Vera Verto ♦♦
Pronunciation: VER-uh VER-toe
Effect: Turns animals into water goblets.
Effect: Shoots up green sparks.
Jinxes, Hexes, and Curses:
Allium Auris ♣♣
Pronunciation: al-LEE-um OR-iss
Effect: Results in leeks growing out of the target's ears.
Colloshoo (Stickfast Hex)
Effect: Sticks the opponents shoes to the floor.
Effect: Causes your opponent to become confused.
Effect: Enlarges Teeth.
Effect: Causes the target's toenails to grow alarmingly fast.
Everte Statum ♠♠
Pronunciation: ev-AIR-te STAT-um
Effect: Throws an opponent backwards.
Effect: Give someone the sneezes.
Flipendo (Knockback Jinx)
Effect: Knocks an object backwards.
Effect: Glues the target's tongue to the roof of his or her mouth.
Mimble Wimble (Tongue-Tying Curse)
Pronunciation: MIM-bull WIM-bull
Effect: Ties your opponents tongue into a knot.
Mucus Ad Nauseam (Curse of the Bogies)
Pronunciation: MEW-cus ad NAU-zee-um
Effect: Gives your opponent and extremely runny nose.
Effect: Make someone temporarily stink.
Nez Oppugno ♣♣
Pronunciation: nay op-PUG-no
Effect: Causes "bogies" to turn into bats and attack the victim.
Effect: Makes the soles of the victims shoes slippery like ice.
Pedes Syrtim ♣♣
Pronunciation: PEH-dess SER-tim
Effect: Creates a quick sand trap on your opponent’s feet.
Effect: Give someone fleas.
Effect: Causes a person to grow fur.
Charms and Spells:
Effect: Used to conceal something.
Notes: Similar to a Disillusionment Charm, but not used on people
Effect: Lifts the caster high into the air.
Effect: Causes a small explosion.
Bulla Rex ♣♣
Pronunciation: BULL-uh rex
Effect: Puts a large bubble of air around the head of the user so they can breath as though using a breathing apparatus.
Colloportus (Locking Spell)
Effect: Seals a door, making an odd squelching noise.
Depulso (Banishing Charm)
Effect: Causes the targeted object to be thrown away from the caster, but it requires good aim.
Effect: Makes an enchanted warm and dry snow fall in an area.
Effect: Straightens out the target object and sets it up (think of tents, umbrellas, fallen furniture, decorations etc.).
Expecto Patronum (Patronus Charm)
Pronunciation: ex-PEK-toe pa-TROH-num
Effect: Creates a Patronus.
Effect: Creates a burning, fiery line in the air which can be "drawn" with the wand into specific shapes.
Notes: The shape lingers for some time.
Effect: Causes wand to emit hot air.
Counterspell: see Finite
Effect: Makes an object unbreakable.
Effect: Creates a magical barrier on a target object, such as a door, to prevent eavesdropping. The target object is said to have been Imperturbed.
Lacarnum Inflamarae ♠♠
Pronunciation: lar-CAR-num in-FLA-mar-aye
Effect: Sends a large ball of fire from the wand.
Pronunciation: spe-SHUL-iss re-VEL-ee-oh
Effect: Used to identify the ingredients of the target potion or the enchantments on a target object. An enchantment will be set off and a potion with emit steam in the shape of ingredients.
Effect: Cleans up the target object or person.
Effect: Unsticks an object (such as gum or glue).
Jinxes, Hexes, and Curses:
Allium Lacrimis ♥♥
Pronunciation: al-LEE-um la-CRIM-iss
Effect: Causes target to have "onion tears" uncontrollably.
Effect: Damages opponents eyesight.
Effect: Makes the target's fingers like jelly, so that they cannot grasp anything properly.
Expulso (Exploding Curse)
Effect: Blows up the target; can throw people into walls.
Effect: Causes the victim to babble nonsense.
Effect: Makes the person stutter.
Impedimenta (The Impediment Hex)
Effect: Capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster.
Effect: Dangles the target person upside-down by the ankle in mid-air.
Counterspell: see Liberacorpus
Effect: Counter to Levicorpus.
Effect: This charm gives the target person fiery hot breath.
Effect: Causes the target's legs to wobble uncontrollably.
Reducto (Reductor Curse)
Effect: Blasts solid objects aside.
Relashio (Revulsion Jinx)
Effect: Releases a jet of fiery sparks which will burn if they hit a target. Underwater, this spell fires a jet of boiling water.
Effect: Makes the victim burp loudly.
Effect: A fairly low-powered hex that causes a stinging pain in the victim.
Effect: Sprouts feelers on the victim's head, removes the victim's powers of speech, and forces the victim to scuttle along the ground.
Charms and Spells:
Color: Electric blue
Effect: Turns inanimate objects into birds.
Effect: Shoots arrows out of wand.
Effect: Launches birds from your wand.
Brackium Emendo ♠♠
Pronunciation: BRAH-kee-um eh-MEN-doe
Effect: Repairs broken arm bone.
Carpe Retractum ♠♠
Pronunciation: CAR-pay re-TRAK-tum
Effect: Produces a magical rope attached to the caster's wand that pulls objects towards the caster.
Pronunciation: KAH-vay in-IH-mih-cum
Effect: Defensive spell used to keep enemies away.
Dissilu (The Disillusionment Charm) ♣♣
Effect: Causes the target to become able to change color to match their background like a chameleon, effectively hiding them without making them invisible.
Effect: Forces objects to shrink.
Effect: Shoots balls of ice from the caster's wand.
Effect: Duplicates the target object, but the duplicate doesn't have the same properties as the original.
Effect: Converts the target object into a smooth slide.
Igalis (The Permanent Sticking Charm) ♣♣
Effect: Spell that magically fastens one thing to another.
Notes: It is extremely difficult to remove anything fastened with a Permanent Sticking Charm.
Effect: Blocks someone's vision as though their eyelids were closed.
Effect: Gives the spell caster a highly-realistic 30-minute daydream.
Somnium Revelare ♣♣
Pronunciation: SAWM-nee-um reh-veh-LAHR-ay
Effect: Used to remember forgotten dreams.
Note: Useful in dream divinations.
Tamsus Trasa ♣♣
Pronunciation: TAM-sus TRA-sa
Effect: Removes traces or tracks left by someone.
Jinxes, Hexes, and Curses:
Confringo (Blasting Curse)
Color: Orange, fire-like
Effect: Causes the target to explode beyond repair.
Cordonium Alevian ♣♣ ♦♦
Pronunciation: cor-DOH-nee-um al-EE-vee-an
Effect: Temporarily changes a person into an oversized canary.
Effect: Presumably causes the target object to transfix any observer.
Furnunculus (Pimple Jinx)
Color: Jet black
Effect: Causes victim to erupt in pimples.
Inflatus (Inflation Jinx)
Effect: Inflates animate or inanimate objects.
Note: If done too powerfully, the object can explode.
Effect: Trips the target.
Ventus (Ventus Jinx) ♠♠
Effect: Strong blast of wind is shot from the end of the wand.
Note: Used to push objects out of the way.
Effect: Makes the victim feel the sudden urge to puke their last meal intake.
Charms and Spells:
Effect: Spell that clears the target's airway, if blocked.
Audite Leviosa (The Responsive Hover Charm) ♣♣
Pronunciation: ah-DEE-tay leh-vee-OH-suh
Effect: Causes an object to hover on command.
Note: Typically cast on broomsticks so that they will rise when you say “up!”. A modified version of the Levitation Charm.
Consumuto (The Protean Charm) ♣♣
Effect: links several objects together so that if the original is changed, they will all change.
Notes: Complex spell
Effect: Digs through or hollows out the target.
Effect: Blasts a hole through the target object.
Effect: Causes something to descend or lower itself (i.e. light fixtures, ceiling fans).
Diverto Dicente (The Gripping Charm) ♣♣
Pronunciation: dee-VAIR-toh dee-CHEN-tay
Effect: Causes an object to become easier to grip or responsive to your grip.
Note: Typically cast on Quaffles so that they are easier to grip but can also be casted on broomstick handles so that they respond to your grip.
Duro (Hardening Charm)
Effect: Turns the target object to stone.
Effect: Makes flowers and plants bloom in an instant.
Notes: Unline Orchiedous, the flowers do not sprout from the wand; they are already growing.
Effect: Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.
Effect: Prevents someone from Apparating/Disapparating.
Necto Seorsum ♣♣
Pronunciation: KNECK-toe say-OR-sum
Effect: Binds someone’s hands and feet. They can still move, their hands and feet are just “tied.”
Piertotum Locomotor ♠♠
Pronunciation: py-air-TOH-tum LOH-koh-MOH-tor
Effect: Used to animate statues and suits of armour to do the caster's bidding.
Effect: Causes the target container to refill itself with whatever was in it.
Pronunciation: reh-PEL-oh in-IHM-ih-kum
Color: Bluish white
Effect: Spell that keeps something away from the caster or from a target object that the spell is cast upon.
Repello Muggletum (Muggle-Repelling Charm)
Pronunciation: reh-PEL-oh MUG-gul-tum
Color: Transparent, like heat waves
Effect: Keeps Muggles away from the target place or object.
Salvio Hexia ♠♠
Pronunciation: sal-VEE-oh HEX-ee-uh
Color: A transparent wave of energy
Effect: Deflects minor hexes aimed at an object.
Jinxes, Hexes, and Curses:
Effect: Makes the victim feel the pang of a sudden urge to have a bowel movement.
Effect: Causes brooms to vibrate violently in the air and try to buck their rider off.
Effect: Makes the victim become completely dizzy, and instantly fall asleep like a drunk person.
Effect: Causes animals or beings of lesser intelligence to attack the target.
Revuls ♦♦ ♣♣
Effect: Forces the target to back off from the caster, letting go of him or her if the target is holding on to the caster.
Color: Purple light
Silenda Sustin ♦♦♣♣
Pronunciation: sih-LEN-da SUS-tin
Effect: Binds the target's tongue to keep him or her from talking about a specific subject.
Charms and Spells:
Caterwaul (Caterwauling Charm) ♣♣
Effect: When an unauthorized person enters the target area while the effect is running, a caterwauling noise will be set off.
Effect: Hides a secret within someone.
Notes: Only the Secret Keeper can share the secret in order to reveal it to others.
Effect: Causes the target object to burn anyone who touches it.
Glacius (Freezing Spell) ♠♠
Effect: Freezes things to solid ice.
Pronunciation: hom-en-UM re-VEL-ee-oh
Effect: Reveals human presence in the target area.
Effect: Causes an Animagus or transfigured object to reassume its normal shape.
Pronunciation: me-tee-oh-low-JINX re-CAN-to
Effect: Halts a spell that is causing rain.
Notes: Can also be used to reverse other atmosphere-changing charms
Effect: Turns the target object into a Portkey.
Notes: Requires Ministry approval
Pronunciation: PRY-or in-CAN-tah-toe
Effect: Reveals a wand’s last spell cast.
Protego Horribilis ♠♠
Pronunciation: pro-TEY-go hor-IH-bill-iss
Effect: A powerful shield charm.
Notes: Particularly effective against dark magic
Effect: Used to destroy or wreck something large, such as a room.
Note: The effects can be reversed with Finite.
Jinxes, Hexes, and Curses:
Emigro Vidinis ♦♦♣♣
Pronunciation: eh-ME-gro vih-DIH-niss
Effect: Causes the target’s entrails (intestines) to expel from their body.
Effect: Cursed fire, made up of flames of abnormal size and heat that can crumble fairly substantial objects to soot at a mere touch. Left burning long enough, the fire will take the shapes of gigantic fiery beasts (including serpents, chimaeras, dragons, and birds of prey) which will pursue any target humans.
Grava Nebule ♣♣
Pronunciation: GRA-va NE-bule
Effect: Charm which creates an innocent-looking mist which hovers above the ground. A person stepping into this mist immediately finds that up and down have reversed and they are hanging from the ground over the endless sky.
Ignis Draco ♣♣
Pronunciation: IG-niss DRAY-koh
Effect: Creates fire with the same potency as a dragon. Can also be used to signal other dragons to come.
Inclino Volucris ♣♣
Pronunciation: in-CLEE-no voh-LOO-cris
Effect: Curse that causes a person to sprout feelers and inhibits their ability to talk.
Effect: The curse appears to cause massive internal injury, but it does not show any external symptoms.
Wand Movement: It is cast with a slashing motion.
Color: Zigzagging purple flames
Jelly-Brain Jinx ♠♠♦♦
Effect: Affects the victim's mental processes. They become slower and confused.
Effect: Cuts the target with deep gashes.
Counterspell: see Vulnera Sanentur
Effect: A delayed-action jinx which writes the word "sneak" across someone's face in pimples if they break an agreement they sign.
Special Case Spells
These can only be used by Adult Wizards or by those who are only deemed capable or allowed to use them.
Effect: Used by professors on quills to stop the student from cheating in any way.
Effect: Transfigures target creature into a duck.
Counterspell: See "Homorphus."
Color: Fiery red
Effect: Turns statues of dragons into real dragons.
Counterspell: See "Finite."
Effect: Puts the victim into a deep sleep where the victim doesn't breathe but stays alive.
Color: Psychedelic transparent wave
Effect: Used to penetrate another's thoughts.
Counterspell: see Protego
Effect: Magically "tattoos" the Guffey Clan symbol onto a person or object.
Notes: Approved by Prof. Clemenceau and can only be cast by a Guffey.
Effect: Conjures the Dark Mark.
Notes: Can only be used by Death Eaters
Partis Temporus ♠♠
Pronunciation: PAR-tis tem-POUR-us
Effect: Creates a temporary gap through protective magical barriers.
Notes: The exception to this is of ancient and impenetrable barriers, such as that within Hogwarts or those created by the Ministry, Head of School, etc.
Tonsilitis Ungula ♣♣
Pronunciation: ton-sul-EYE-tiss UN-goo-la
Effect: Cuts away a dragon's claws.
Virga Sanare ♣♣
Pronunciation: VER-guh suh-NAR-ay
Effect: Heals small breaks in wands.
Vulnera Sanentur ♠♠
Pronunciation: VUL-nair-uh sah-NEN-ter
Effect: Causes wounds and gashes to heal up and any blood to return to the victim.
Please don’t feel as though you need to follow this information exactly. These spells (with the exceptions of Obliviate and Recorlevis) were created for the purposes of teaching the Memory Charms class offered by the Hogwarts Charms Department and to enhance the overall roleplaying experience. Ask Prof. Alden Harrington if you'd like more information.
Deleo Memoria ♣♣
Pronunciation: duh-LEE-oh meh-MOAR-ee-uh
Effect: Completely deletes a memory so that it can never be recovered.
Note: A very clear idea of which memory you wish to delete is necessary to cast this spell. Since it can be dangerous, some organizations require both the caster and the victim to sign a consent form (if the victim agrees to it for Mental Healing purposes).
Emendo Memoria ♣♣
Pronunciation: ih-MEHN-doe meh-MOAR-ee-uh
Effect: Unlocks a victim's memories so that they can be rewritten or modified.
Fulcio Repeto ♣♣
Pronunciation: FOOL-chee-oh rih-PEH-toe
Effect: Strengthens a victim's long-term memory.
Note: Can sometimes act as a Countercharm to Obliviate; see the notes on Obliviate. This is primarily used in Mental Healing.
Obliviate (Forgetfulness Charm)
Effect: Erases memories.
Notes: Can only be used by Obliviators, Aurors, or (in some cases) Healers. If performed improperly, it can cause severe memory loss or brain damage. Some Committees on Experimental Charms in countries around the world believe that this spell doesn't completely erase memories; it simply prevents victims from accessing those memories. However, if the victim has a strong emotional hold over memories that have been Obliviated, it is possible to regain some of those memories. In other cases, Fulcio Repeto can act as a Countercharm to Obliviate. The conversation among Charms Researchers about whether or not this Charm can truly erase memories completely is called “The Debate on Obliviate.”
Effect: Implants a false memory in the mind of the target.
Note: A very clear idea of the false memory you wish to implant is necessary to cast this spell. An alternative incantation for this spell is “Reproba Memoria” (rih-PRO-buh meh-MOAR-ee-uh).
Restituo Muneris ♣♣
Pronunciation: ruh-STICH-oo-oh moo-NAIR-iss
Effect: Restores the motor functions to any area of damaged brain tissue.
Sino Repeto ♣♣
Pronunciation: SEE-noh rih-PEH-toe
Effect: Strengthens the victim's short-term memory.
Note: Since this spell only strengthens short-term memory, the effects will usually wear off within 7-10 days. People with good memories might be able to benefit from this spell for up to one month. This is usually cast on people with memory loss due to aging.
Verto Memoria Affectus ♣♣
Pronunciation: VEHR-toe meh-MOAR-ee-uh uh-FECK-tiss
Effect: Allows the caster to rewrite a victim's memory to any extent.
Note: A very clear idea of the memory you wish to rewrite and an idea of where it fits in the victim’s past are necessary to cast the spell. This spell changes what the victim actually remembers, so the effects are usually more permanent than when using Verto Memoria Sententia.
Verto Memoria Sententia ♣♣
Pronunciation: VEHR-toe meh-MOAR-ee-uh sen-TEN-chuh
Effect: Alters the way a victim feels about a certain memory.
Note: This only allows the victim to change his or her mind more easily about what has happened in the past. Therefore, the effects of the spell can wear off easily.
Vigoratus Tela ♣♣
Pronunciation: vih-goh-RAH-toos TELL-uh
Effect: Allows the caster to reconstruct a victim's brain tissue if it has been damaged.
Note: Point to where you want the tissue regenerated and use your wand like a paintbrush.
Facts about Magic
Principal Exceptions to Gamp's Law of Elemental Transfiguration:
1. Food cannot be conjured out of nothing. It can be transformed or increased, though.
2. Money cannot be duplicated or conjured from scratch.
3. Physical curse damage cannot be repaired.
4. Resurrections of the dead cannot be performed successfully.
5. Pure love cannot be created by using magic.
Priori Incantatum: When two wands with brother cores are forced to duel, it causes one of the wands to regurgitate the last spells it performed in reverse order.
As the magical world knows, the Unforgivable Curses were declared by the Ministry of Magic as illegal to use against a human being. They consist of the Cruciatus Curse, Imperius Curse and the Killing curse.
Crucio (Cruciatus Curse)
Color: Red, or sometimes no color at all
Effect: Causes the target to experience excruciating physical pain. Overuse of this curse can cause irreversible damage to the brain.
Imperio (Imperius Curse)
Effect: Gives the caster control over another person, taking away the victim's free will. The caster's voice is heard in the target's head, telling them what to do.
Avada Kedavra (Killing Curse)
Pronunciation: uh-VAH--duh ke-DAV-ra
Effect: Immediately kills the victim with no signs of physical effect.
THE UNFORGIVABLE CURSES ARE BANNED!
We thank Prof. Adreia Kragen for posting the New Spells List. We also credit Prof. Sorcha Logan, Prof. Adreia Kragen, and Ms. Tia Masen for creating the Household Charms and Spells.
Prof. Alden Harrington created the incantations for the spells related to memory. These spells were originally approved by Prof. Sorcha Logan in 2011. He also provided pronunciation for some of the Greek spells and created the incantations for the Responsive Hover Charm and the Gripping Charm.
Prof. Alaina Apking created Lava Fenestras and Vacuum Lautus.
Prof. Amédéé Lautrec created these spells: Ignis Draco, Pedes Syrtim, Virga Sanare, Totale, Somnium Revelare, Lautus.
Prof. Athina Epanistasi created the HO Canon Prank Spells.
Initial arrangements and editing credit to Prof. Elizabeth Peevison (Schuyler) and Prof. Adreia Kragen. Other additions are thanks to Prof. Alaina Apking.
Additions made to the Spells List on December 23, 2014 @ 6PM US EST:
1. Color of the spell, pronunciation, and counterspell (if available) were added. Pronunciations may not be exact; they are just there to help you.
2. Some spells might have been moved to the Jinxes/Hexes/Curses section since that's where they belong, and vice versa. One example is "Reducto," which was listed as a spell; thus, it was moved to Curses because it is called "the Reductor Curse." No spells were deleted.
3. "Spongify" was added to 1st year spells. This spell is listed in "Grade 1" on Pottermore.
4. Only two spells had a year change.
-- "Periculum" (conjures red sparks) was moved from 4th year to 3rd year to match up with "Viriculum" (conjures green sparks).
-- "Recorlevis" was moved from 6th year to Special Case spells because it is a Memory Charm. An alternative incantation for it was also added.
5. "Titillando," the Tickling Hex, was added to 2nd year to match up with "Rictusempra."
6. The Memory Charms created by Prof. Alden Harrington were added to the list for ease of access.
7. Some spells used in DADA curriculum were added; see the credits above.