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#1 OFFLINE   Prof. Leia Dalla Vecchia

Prof. Leia Dalla Vecchia
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Posted 27 April 2015 - 12:15 PM

So You Think You Can Be a Guide?

This information pertains to guides only. 

If you are a new student looking for a tour, please refer to the next post in this topic.

 

What's my job as a Tour Guide?

As a tour guide, it is your responsibility to be active. You must update your tour every three to five days in order to prevent your tour from becoming inactive. Check out these tips on additional methods of preventing inactivity.

 

When can I be a Tour Guide?

Tour guides must be at least second years. Prefect participation is mandatory. However, students who are not Prefects are not required to be Tour Guides. 

 

What is the benefit of being a Tour Guide?

Every completed tour will earn you twenty points. In addition, students who are Tour Guides show that they are very active and can be considered for the position of Prefect if they are not already Prefects. Prefects who are active Tour Guides may increase their chances of being reappointed. 

 

How do I complete a tour?

Once you sign up as a Tour Guide, you will be assigned a group of students from one of the six existing groups. Each group of students will have six students, at most. If there are more than six students, the group will have two tour guides. You will conduct the tour within the three topics in the subforum of the group you've been assigned. The tour should consist of short descriptions of the areas of the castle with plenty of pictures. Refer to the itinerary for additional information on how to conduct the tour.

 

My question wasn't answered!

Other questions can be directed to Prof. Matt Weinberger or Moun Stark.


Edited by Prof. Matt Weinberger, 19 December 2016 - 03:09 PM.


#2 OFFLINE   Prof. Leia Dalla Vecchia

Prof. Leia Dalla Vecchia
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Posted 27 April 2015 - 12:51 PM

So, You're A New Student!

 

What do I have to do as a new student? 

Nothing! Just participate in your tour and have fun. 

 

Do I have to take a tour?

Nope. While it is not mandatory to participate in a tour, it is advisable.

 

What is the benefit in taking a tour?

At the completion of the tour, you will earn ten points. The tour is also a great way to meet other new students and form a connection with an active older student who may very well become a role model for you. Participating in the tour shows that you're an active member of the site as well, and this may lead you to be considered for a Prefect position. 

 

Help! My tour's gone inactive!

Don't fret! Simply contact Prof. Matt Weinberger or Moun Stark and you'll be placed in a different group. 

 

My question wasn't answered!

Other questions can also be directed to Prof. Matt Weinberger or Moun Stark.


Edited by Prof. Matt Weinberger, 19 December 2016 - 03:10 PM.

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#3 OFFLINE   Prof. Leia Dalla Vecchia

Prof. Leia Dalla Vecchia
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Posted 27 April 2015 - 12:59 PM

Itinerary

The purpose of the itinerary is to provide tour guides a sort of framework by which to conduct their tours.

You may deviate from this itinerary if you so wish. 

 

 

Below, I've provided a list of the places to see at each area of the castle. If the area was not mentioned, do not visit it during the Tour. Provide at least a picture for each area that you visit. An area that is listed as required is mandatory to visit. Areas that are suggested are not mandatory but it is advised to visit these areas. Areas that are optional are completely up to you to choose, as it doesn't really make a difference if the area is visited or not.

 

Remember to use a lot of pictures, and to provide a link towards the corresponding part of the forum for each area you visit (keep in mind that the goal of these tours is also to help the new writers get their bearings on this website!)

 

 For each department that you visit, provide a brief description of the department. You can include details such as the name of the Head Professor, the year range of the classes, and an example of a class offered. For each common room that you link to, you can provide a brief description of the House, including details such as the administration and the qualities of those in the House... or anything you think will be be useful to know about it for a new kid.

 

You may choose where to start the Tour and you may choose the order in which you visit the different areas.

 

Ground Floor

REQUIRED: Great Hall 

SUGGESTED: Entrance Hall

OPTIONAL: Grand Staircase, Filch's Office

 

First Floor 

REQUIRED: Defense Against the Dark Arts Department 

SUGGESTED: Student Counseling Center 

Provide a brief description of the Counseling Center, including details such as a the coordinator and the types of services offered. 

 

Second Floor

REQUIRED: History of Magic Department, Hospital Wing 

SUGGESTED: Clubs

OPTIONAL: Moaning Myrtle's Bathroom, Armory 

 

Third Floor

REQUIRED: Charms or Muggle Studies Departments. Provide a link pointing towards the departement you're not visiting.

OPTIONAL: Trophy Room 

 

Fourth Floor

REQUIRED: Hogwarts Library, Transfiguration Department 

OPTIONAL: Fourth Floor Courtyard 

 

Fifth Floor

REQUIRED: Ancient Runes Department 

SUGGESTED: Albus Dumbledore Theater 

OPTIONAL: Abandoned Book of Monster's Repair Workshop, Prefect's Bathroom 

 

Sixth Floor

REQUIRED: Arithmancy Department 

SUGGESTED: Art Hall 

OPTIONAL: Boy's Lavatory 

 

Seventh Floor

REQUIRED: Divinations Department Tower, provide a link for the Gryffindor Common Room Tower 

OPTIONAL: Room of Requirement 

 

Dungeons

REQUIRED: Potions Department, provide links for the Hufflepuff and the Slytherin Common Rooms

SUGGESTED: Kitchens

OPTIONAL: Boathouse, Hogwarts Laundry 

 

Towers

REQUIRED: Astronomy Tower, Advanced Studies Department, provide a link for the Ravenclaw Common Room Tower 

SUGGESTED: Owlery

OPTIONAL: Headmaster's Tower 

Provide a brief description of who the Heads of Hogwarts are.

 

Grounds

REQUIRED: Care of Magical Creatures Barn or Herbology Department or Flying Department. Provide links for the other two departments.

SUGGESTED: Lawns (Whomping Willow), Courtyards (The Quad), Forbidden Forest 

OPTIONAL: Groundkeeper's Hut, Lake, Greenhouses 

The Grounds are the only area of the castle where you may choose additional areas to visit at your digression.


Edited by Moun Stark, 06 January 2016 - 12:54 PM.

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#4 OFFLINE   Prof. Leia Dalla Vecchia

Prof. Leia Dalla Vecchia
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Posted 27 April 2015 - 01:23 PM

Preventing Inactivity

 

Given how long the tour is, inactivity is a frequent issue. There are many things you can do to resolve this issue, however. 

 

TIPS FOR NEW STUDENTS:

  • Consider asking a silly or unconventional question, such as "Am I allowed to sleep in the courtyard?" These questions keep people interested in the RP and keep the tour active as a result. 
     
  • Try keeping your posts relatively short and avoid repeating things already stated. If Person X says hello to your character, avoid stating in your post that Person X said hello to your character. Instead, simply respond to Person X.
     
  • Consider doing something silly or out-of-the-blue! If your character has a pet, try having your character lose their pet. Consider sliding down the banister of the moving staircases. These sort of situations may lead to more exploration. In addition, people are interested in unpredictable RPs. 
     
  • If none of this works, contact Prof. Matt Weinberger or Moun Stark. and the situation will be resolved in some form or the other. 

Edited by Prof. Matt Weinberger, 19 December 2016 - 03:10 PM.

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#5 OFFLINE   Moun Stark

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Posted 29 December 2015 - 11:38 AM

Preventing Inactivity

 

Given how long the tour is, inactivity is a frequent issue. There are many things you can do to resolve this issue, however.

 

TOUR GUIDES:

  • Keep your descriptions short. There's no need to go off on a tangent about the thread count of each of the comforters in the Slytherin Common Room. Please, keep in mind that RPs should be focused on action and movement and developments. 
     
  • Share anecdotes! These anecdotes don't necessarily have to have been role-played. However, if you've had a particularly interesting RP in one area of the castle, quickly retell that RP. Interesting anecdotes can keep your students interested.
     
  • Conduct a tour with another person. If the tour has more than six students, another tour guide will automatically be assigned to the group. However, if you're ‚Äčleading a group with six or fewer students and you fear that the tour will go inactive, consider inviting another tour guide to lead the tour with you. More people leads to increased participation. This is an especially effective technique if the other tour guide joins in at an unexpected moment. 
     
  • Considering doing something surprising or spontaneous. Lead your students to an unexplored crevice of the school. Stumble upon something interesting, such as a Kneazle in the Care of Magical Creatures Barn. Giving your students something fun and interesting to do will make the tour more appealing.
     
  • Invite supporting characters or creatures to join your tour and/or GM some (for instance you can GM a portrait, a magical creature, etc, interacting with the new kids).
     
  • If none of this works, contact Prof. Matt Weinberger or Moun Stark and your tour will be ended. You'll still earn points if you provide evidence of having tried to keep the tour active.

Edited by Prof. Matt Weinberger, 19 December 2016 - 03:11 PM.





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