Magical catastrophes department .
- toxic potion spill
- Infection outbreak [Would also help hospital activity] (Flint)
-Muggle Exposure to a Delusion Potion
- Fix a child’s accidental magical outburst
International magical cooperation department .
-International conference<-- (Evelina)
- International Luncheon
- International Ball
Magical law enforcement department .
- Robbery in Stockholm
- Stolen Artifacts
- Unidentified body in alley ( body god modded )
- Escaped prisoner (Flint)
Magical transportation department .
- Flying car out of control
- Bus held hostage (Flint)
- Bus out of control
-- Find an old portkey
- Find a fault in the Floo Network- Debate and come to an agreement with some form of humanoid creature (i.e. Centaur)
- Distribute Floo powder
- Confiscate a broom due to it being dangerous or tampered with
Magical games department .
-Organize a pro quidditch match<-- (Evelina)
- Pro Quidditch Luncheon
- Host an Awards Banquet
Magical education department.
- Guest Ministry speakers in classes at Drum (Flint)
- Student's Caught Cheating on IMPS
Silence Department - think department of mysteries
- Dusting the Hallway into the Silence Department
- Dusting the Orbs in the hall of prophecy
-Visit the crystal tanks and clean the crystals.
-Go into a deep slumber after touching the crystals.
-Encounter a dark wizard who is trying to make you spill the Department of Silences secret
-Try to hear the voices behind the Veil in the death chamber
-Use the time turners
-Make a prophecy on someone
-Guard the room of Prophecy.
-Help an intern out of the brain tanks.
-Sort the old and new prophecy records.
Magical creatures containment department .
- escaped baby dragon from the creatures department.
- Acromantula frenzy (outbreak of wild Acromantula) <--(Evelina)
- Creature registration (make a registry for all creatures) <--(Evelina)
- Pygmy Puff invasion at Durm (Flint)
- Debate and come to an agreement with some form of humanoid creature (i.e. Centaur)
Aurors -
- House Break in
- Ministry Brake in attempt
- Shop Break In
- Catch a Dark Wizard in the ‘act’
- Duel a Dark Wizard
T.W.A.T
- Dementor Attack
- Hostage situation.(Team has to negotiate with the target or take the target down somehow. Hostages could be muggle or magic)
- Hostage situations Training.(Use Training room one, have it set up like a house, go over procedures for rescuing hostages.)
- Scouting mission(Minister sends the team out to find the location of a dark wizard.)
Obliviators
- Remove Memories
- Remove Muggles Memories after seeing Magic
- Remove Memories after Dementor Attack
- Alter Memories after Insistence
- Alter a muggles memeries after a creature attack (not just erase due to the muggle needing to have some idea on how they became injured)
Unspeakables
Other -
- Internships
- Office Meetings with each Department
- Try to sneak a love potion into the minister's office and watch the effects.
(please note you are free to add any ideas you may have on this simply post below and I will add them to the list)
Edited by Minister Roderick Griffiths, 25 June 2013 - 11:22 PM.